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The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
Download Ebook The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
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Review
"The beauty of this book is that it is two things at the same time: 1. An amazingly complete introduction to psychology, using examples from video games to make the concepts clear and memorable. 2. An amazingly complete introduction to video game design, using psychology to help design more compelling games. So whether you are a game designer, a player, or someone wishing to understand psychology, this is the book for you." -Don Norman, Director, the Design Lab at the University of California, San Diego Author of The Design of Everyday Things "By blending up-to-date brain science with game-relevant UX design principles, this book doesn't just give great tips about how to make better games, it gives designers the mental tools to get better at thinking about games. Read this, and suddenly you'll know what you're talking about." -Jesse Schell, Game Designer, author of The Art of Game Design "This book is an invaluable asset for game developers, whether you work in game design, user experience, or programming. With a lucid overview of the current best knowledge from cognitive psychology, Hodent provides guidelines and approaches to improve the game experience for players that are based on actual science." -Raph Koster, Game Designer, author of A Theory of Fun for Game Design
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About the Author
Celia Hodent is recognized as a leader in the application of user experience (UX) and cognitive science in the game industry. Celia holds a PhD in psychology and has over ten years of experience in the development of UX strategy and processes in video game studios. Through her work at Ubisoft (e.g. Rainbow Six franchise), LucasArts (e.g. Star Wars: 1313), and as Director of UX at Epic Games (e.g. Fortnite), she has contributed to many projects across multiple platforms, from PC to consoles, mobile, and VR. Celia is also the founder of the Game UX Summit, advisor for the GDC UX Summit, and author of The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design. She currently works as a freelance Game UX Consultant, helping studios increase their games’ likeliness of being engaging and successful.
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Product details
Paperback: 266 pages
Publisher: CRC Press; 1 edition (August 16, 2017)
Language: English
ISBN-10: 1498775500
ISBN-13: 978-1498775502
Product Dimensions:
6 x 0.8 x 9.2 inches
Shipping Weight: 1 pounds (View shipping rates and policies)
Average Customer Review:
5.0 out of 5 stars
14 customer reviews
Amazon Best Sellers Rank:
#317,751 in Books (See Top 100 in Books)
The Gamer's Brain doesn't beg you to take UX seriously. It approaches the concept from the ground up, building a picture of the titular "Gamer's Brain" and showing--rather than telling--how UX is sewn into the fabric of good game design. By the time Hodent establishes this picture, you'll be more than ready for the second half, in which she articulates how to execute these concepts (with dozens of real examples to boot).Yes, the book reads like a textbook for the most part, but I was grateful that it cut through unnecessary fluff, unlike some gaming textbooks padded by the authors attempting to sound cool and casual. That being said, it isn't excessively dry by any means.The Gamer's Brain is a crash introduction to psychology, neuroscience, and user experience bundled into one. If you're interested in learning why polished and streamlined games set design paradigms, rather than blindly following them, you won't be disappointed.
I'm frequently asked for recommendations from people who are interested in game design and/or UX design for games and other than referencing some of Tufte's work, Don Norman's Design of Everyday Things, and Jesse Schell's A Book of Lenses I start to run out of good material for them. This adds one to the list.Celia Hodent has been giving insightful and entertaining talks on UX in game development for years. I've enjoyed those talks and I'm thrilled that in The Gamer's Brain, she takes her psychology-tinged themes and structures them all together into a coherent and entertaining book that will inevitably become a staple text in university game design programs everywhere.
As a non designer person, I absolutely loved Celia's book as it gave me the perfect combination between helping me understand how the brain works and how that can help me in my day to day work since while I am not designing games per say, I am designing Community Experiences for players and the knowledge I acquired through this book was extremely useful.The other part I like is that Celia doesn't preach UX to be the solution to everything; her approach is very humble and she admits the field is still very young and we have still very much to learn about social behavior. It's refreshing not to get an agenda pushed onto us and that makes the book even more enjoyable to read.So yeah, all in all, for everyone who is interested in human contacts and designing human experiences, I would definitely recommend this book.
This book is fantastic. Nearly every chapter has extraordinary, practical information that gave me a new and deep understanding of my field. From the way forgetting curves interact with tutorial pacing to the way peripheral vision informs HUD design, this book is 110% worth your time. Get it, read it, learn. It'll save you weeks of missteps and false trails, which will be more than worth it for your games. Heck, even if you're just interested in how this stuff works it's still a great read. Enjoy.
I discovered this book thanks to talented Game Spectrum (French Youtuber).Celia Hodent a French philosopher. She worked from a lot of compagny, suck Epic Game (Fornite).She explained how UX in the game design can control the brain of gamer. This book is both terrifying and fabulous. Our brains are really scalable and triple A companies know it.This is an amazing book. It is a good choice.
Book’s cover was not clean and didn’t look new
Ms. Hodent's book is clearly the best book I have ever read. For the longest time the entire concept for UX was a complex bottleneck for me as a game developer. Being a 15+ year veteran, I had vowed never to return and here I am - returning to the field with a fury thanks to this book. It made me want to make games again. What I had picked up out of academic curiosity, opened up endless possibilities in gaming, gamification and transmedia.
The best book so far which I held in my hands. I've learnt a lot from it!
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